Character Card and Tokens: Character cards have a character’s critical information and are used to track health. Character tokens represent characters on the gamescape. Miniatures can be used in place of tokens.
Character Type: A unique descriptor for the character.
Character Classification: A broad descriptor that can influence the effects of abilities.
Level: Each character has three levels: Recruit, Veteran, and Elite. In campaigns, all characters begin as Recruits and gain levels over time.
Value: The point value of a character reflects its overall power and is used during the setup process to determine character selection.
Health: Characters have between one and three health points per level. When characters are injured in combat, they lose health points.
Move: Move is the maximum number of squares a character can move in a turn.
Weapon Range: Weapon Range is the maximum number of squares that a character can make a Ranged Combat attack.
Close Combat: Close Combat is a character’s skill in hand-to-hand combat. This is the number of 10-sided dice rolled when the character makes an attack against an adjacent character.
Ranged Combat: Ranged Combat is a character’s skill with ranged weapons and area attacks. This is the number of 10-sided dice rolled when the character makes a ranged attack.
Defense: Defense represents a character’s ability to defend itself against all types of attacks. This number is the target attackers try to exceed on their attack rolls.
Abilities: Each character has abilities. Abilities are defined in Faction Packs. Rules for Abilities always trump the core STA rules.
Designator: Designators are used to correlate character cards to character tokens if more than one of the same character type is used in a skirmish.
Faction: Each card and token is color-coded to match a faction and has the faction’s symbol.
Name: Characters can be given names. This allows their progress to be easily tracked during campaigns.

