After choosing a scenario and skirmish points, players construct the gamescape. Gamescapes are formed by combining nine 7” x 7” gridded tiles.
Creating the Gamescape: Unless a scenario specifies otherwise, each player rolls one 10-sided dice. The player with the highest roll (Player 1, hereafter) chooses a tile and places it on the play area. Player 1 then chooses a second tile and places is alongside the first tile. Player 2 then chooses two tiles. Player 2 places one tile alongside either of the tiles placed by Player 1. Player 2 then places their second tile. This tile can be placed alongside any of the tiles already in play. Player 1 then draws two tiles, places them, and this continues until a gamescape of 3 x 3 tiles has been assembled. All touching sides of the tiles must match.
Terrain: Terrain types include: clear, blocking, difficult, elevated, and water. Each square consists of only one type of terrain.
Destroying Terrain: Characters can attack and destroy Blocking and Elevated Terrain by making a successful Close or Ranged Combat attack against the terrain.
Gamescape Packs: Gamescape Packs are tiles that share a common theme. For example, the Streets of Ruin Gamescape Pack, which is available on the STA website, is themed after a war-torn urban environment.
Streets of Ruin
Below is a sample gallery of the first gamescape set – Streets of Ruin. You can download a print resolution quality version of the Streets of Ruin gamescape pack as well as additional gamescapes on the downloads page.